Magic

Magic or spellcasting is an ability that allows the focus of magical energies into elements such as fire, ice, and wind.

Pyromancy
Pyromancy is the ability to manipulate and/or create fire.

Cryomancy
Cryomancy is the ability to manipulate and/or create ice.

Users

 * Ve'lkrath

Aeromancy
Aeromancy is the ability to manipulate and/or create air.

Users

 * Liese Weiss

Chronomancy
Chronomancy is the ability to manipulate time.

Void Magic
Void magic is a broad classification of magical theory and application involving teleportation sorcery and anti-magical fields. It is not commonly considered to be magic, and is widely accepted in the Tavaniri Empire as a result. It is also the main tool of the Evenweld Pact in its containment of the Underworld Gate, as magical energies are drained from the Gate's surrounding atmosphere.

Teleportation magic is a subset of void magic that allows for instantaneous travel between two points through the use of portal gates. Portal gates can be maintained to remain in a static location, or summoned briefly for one-use travel.

Anti-magic is a magical subset used commonly by Inquisition Wardens as a combative measure against magic users. Its most common iterations involve the active sapping of magical energies through willpower. Passive anti-magical auras, such as the one possessed by Tanveria Darzi are rare.